Tag Archives: animations

Controlling 2D player animations with C# code in Unity

In this tutorial, you will learn how to control player animations in your 2D game with C# code in Unity. Watch the video below and then scroll down for the sample code.

Sample code

using UnityEngine;
using System.Collections;

public class PlayerController : MonoBehaviour {

  public float speed = 5f;
  public float jumpSpeed = 8f;
  private float movement = 0f;
  private Rigidbody2D rigidBody;
  public Transform groundCheckPoint;
  public float groundCheckRadius;
  public LayerMask groundLayer;
  private bool isTouchingGround;
  private Animator playerAnimation;

  // Use this for initialization
  void Start () {
    rigidBody = GetComponent<Rigidbody2D> ();
    playerAnimation = GetComponent<Animator> ();
  }
  
  // Update is called once per frame
  void Update () {
    isTouchingGround = Physics2D.OverlapCircle (groundCheckPoint.position, groundCheckRadius, groundLayer);
    movement = Input.GetAxis ("Horizontal");
    if (movement > 0f) {
      rigidBody.velocity = new Vector2 (movement * speed, rigidBody.velocity.y);
    }
    else if (movement < 0f) {
      rigidBody.velocity = new Vector2 (movement * speed, rigidBody.velocity.y);
    } 
    else {
      rigidBody.velocity = new Vector2 (0,rigidBody.velocity.y);
    }

    if(Input.GetButtonDown ("Jump") && isTouchingGround){
      rigidBody.velocity = new Vector2(rigidBody.velocity.x,jumpSpeed);
    }

    playerAnimation.SetFloat ("Speed", Mathf.Abs (rigidBody.velocity.x));
    playerAnimation.SetBool ("OnGround", isTouchingGround);
  }
}

Next tutorial:  Flipping the player with code

Creating animations for the player sprite in a 2D Unity game

In this tutorial, you will learn how to create idle, walk/run, and jump animations for your 2D player in Unity. In the next tutorial we will set up the player animation controller.

Next tutorial: Setting up the player animation controller