This video explains how to use Physics2D materials in Unity to add properties such as bounciness or friction to objects in your 2D game scene. We will also look at more 2D colliders in Unity including the box collider and polygon collider.
This video tutorial explains how to create materials in Unity so that you can change the colour of 3D objects. The video also explains how to use shaders and image textures textures in Unity.
Before you watch the video, here is a brief rundown of the differences between materials, shaders and textures:
Materials contain properties and textures. Materials can be directly applied to a 3D object.
Shaders dictate which properties and which textures that a material can have. Shaders are not directly applied to models but are instead applied to materials.
Textures are also applied to materials. Textures are flat images that can be wrapped around 3D objects. These images often contain repeating patterns such as a brick wall.
The images below show three different materials. The first material has a standard shader applied to it. The second material has a specular shader applied to it for increased shininess. The third material has a diffuse shader and a brick wall texture applied to it.