In this tutorial, you will learn how to use boolean modeling in Maya to take an object and subtract, add or intersect the geometry of the object with another object.
There are three different boolean operations in Maya:
- Union – this will merge both selected objects together and will remove any geometry between the two objects. The two objects will essentially become one object.
- Difference – this will ‘subtract’ or take away the last selected object from the first selected object. What this means is that one object will be used to “take a bite out” of another object.
- Intersection – this will keep the geometry between the two objects and remove the rest.
To access the boolean modeling tools, make sure the Modeling menu set is being used first.
Now select both objects and click on Mesh > Booleans. You will be able to choose from the Union, Difference, and Intersection boolean operations.
Watch the video below to see how to use these boolean modeling tools.