This tutorial explains how to use Xamarin and the C# programming skills you have gained so far in this tutorial series to start making your very own Android apps. In this tutorial, we will develop a Temperature Converter app for Android which can convert between Celsius and Fahrenheit temperatures.
This is what the app will look like:

So let’s get started! You can watch the video below or read through the step-by-step instructions below. The C# sample code for this project is also at the bottom of this page.
Video
Step 1
Click on New Solution to create a new solution for this project.
Step 2
Select the Android App template and click Next.
Step 3
Give your app a name. For this example, we have called the app TemperatureConverter. Select a target platform. Here, we have chosen Modern Development to make this app compatible with modern Android phones. If you choose Latest and Greatest you will need to download the latest Android Simulators. Choose Default theme and click Next.
Step 4
Choose the location to store your project and click Next. You can keep the project name as it is or give it a different name.
Step 5
After Xamarin creates your new project it will most likely automatically open the MainActivity.cs file (if not, double-click it from the Solution folders list on the left side of the screen). By default, you will already have some lines of code in there for an example app. Delete the lines of code shown in the image below (we will be adding our own buttons so we don’t need the one that is already there).
Step 6
In the Solution list on the left side of the screen, click to open the Resources folder, then open the layout folder, and double-click to open the Main.axml file. This will open the storyboard for our main screen in Designer view.
You will see the default button ‘Hello World, Click Me!’ there. You can right-click this button and click on Delete to remove the button.
Step 7
From the Toolbox on the right side of the screen, scroll down until you see the Text (Small) element (under Form Widgets). Drag the Text (Small) element on to the storyboard in the Designer view.
Step 8
Now drag a Plain Text element (under Text Fields) from the Toolbox on to the storyboard under the Small Text element you added in the previous step.
Step 9
Now you need to drag two Button elements (found under Form Widgets in the Toolbox) on to the screen.
Hint: You can search form screen design elements in the Toolbox using the search box.
Step 10
The last screen design element to add is a Text (Large) (large text label) to display the result of the temperature conversion.
Step 11
Click on the Small Text element and in the Properties panel (and Widgets tab) change the Text property from ‘Small Text’ to ‘Temperature (in degrees)’. Hit the Enter/Return key on your keyboard and you should see the text label change on the phone screen.
Step 12
Change the Text property in the Properties panel for both buttons. The first button should say ‘Convert to Celsius’ and the second button should say ‘Convert to Fahrenheit’.
Step 13
Now change the large text label so that it says ‘0’ is the default value before any result is displayed.
Did you know? These values can also be changed from the Source view if you prefer as shown below. Be careful not to accidentally change any of the other code though! Some of your code might be different to the code below – don’t change it unless you know exactly what you are doing.

Step 14
Now that we have changed the text that displays on the labels and buttons, we need to change the actual names of the elements.
Click on the temperature text field and change its Id in the Properties panel. Its Id needs to change from @+id/editText1 to @+id/temperatureEditText.
Step 15
Now change the name (Id) of the text label that will display the conversion result. Click on the result label and change its Id from @+id/textView2 to @+id/resultTextView.
Step 16
Repeat the last step for the two buttons changing their Id’s to @+id/cButton for the Convert to Celsius button and @+id/fButton for the Convert to Fahrenheit button. Make sure you save the Main.axml file by pressing Cmd + S (on Mac) or Ctrl + S (on Windows).
Step 17
Now we can add the functionality to the app. Open the MainActivity.cs file. Firstly, we will define the different text label and button elements in the code. Inside the public class MainActivity: Activity class, add the following highlighted code:

Step 18
Now we need to assign the values from the Main.axml file to each element in the MainActivity.cs file. Under the SetContentView (Resource.Layout.Main); line of code, add the following highlighted code:
Now we will be able to use these elements in a new method that will convert the temperature input.
Step 19
We need to create click events for both the ‘Convert to Celsius’ button and the ‘Convert to Fahrenheit’ button. To do this, add the code below. You will notice that this will create two new methods for our click events. These methods will be used when the click event is fired (when the buttons are tapped by the user) so the relevant conversion code will need to be in each click event method.
Step 20
Now let’s add the code for the FButton_Click method first (the method which will convert from Celsius to Fahrenheit). We will create a new float variable that will contain the value entered by the user in the temperatureEditText text field. The value will also need to be converted (parsed) from the string data type to the float data type.
Step 21
A float variable will need to be created that will store the result of converting from Celsius to Fahrenheit. In the conversion formula, we need to add the letter f at the end of each value that will need to be parsed as a float.
Step 22
Now we can access the resultTextView element and display the conversion result on that text label. It will also need to be converted to a string. We can add the text “ degrees Farenheit” to the end of the result displayed.
Step 23
Now we just need to write the code for the CButton_Click method by creating the variable which will store the value entered by the user, creating a variable which will store the Fahrenheit to Celsius conversion result, and then displaying the result on the text label. After adding the code (as shown below), save the file.
Step 24
Now go back to the Main.axml file in the Designer view and click on the temperatureEditText text field element. In the Properties panel, scroll down until you see Input Type (under Input Format on the Widget tab). Change the Input Type to NumberDecimal. Then save the file.
That is all of the coding done! Now we can test the app but first we must select an Android Virtual Device to emulate the app.
Step 25
Click on the Device button next to Debug on the top toolbar and select a compatible Virtual Device that has been installed. The Virtual Device must be the same or higher API level than the targeted device selected in Step 3 (eg. the Modern Development option is API level 16). The Nexus 5 virtual device shown below is API level 19. If you don’t have a compatible virtual device to select then you will need to click on Manage Android Devices and download a compatible virtual device (they are free to download).
To install and use virtual Android devices for testing, it is suggested you install the Xamarin Android Player. Once installed, you can download a virtual device (eg. Nexus 5) and use it on your Mac or PC to test the Android apps you build. You can also use the built-in Android Virtual Device manager but it is much slower!
Once a compatible virtual device has been selected you can run the app by clicking on the Build icon on the top toolbar.
The Xamarin Android Player will open and load the selected virtual device. It may take a minute. Unlock the device screen and your app should open!



Congratulations, you just made your very first Android app using Xamarin and the C# language! In the next tutorial we will make the same app for an iPhone.
Later on we will also look at how to export an Android app so that you can install it on your own phone.
Sample C# code
Here is the sample code for the MainActivity.cs file. Note that the app, solution and project are all named TemperatureConverter.
using Android.App; using Android.Widget; using Android.OS; namespace TemperatureConverter { [Activity (Label = "TemperatureConverter", MainLauncher = true, Icon = "@mipmap/icon")] public class MainActivity : Activity { Button cButton; Button fButton; TextView resultTextView; EditText temperatureTextEdit; protected override void OnCreate (Bundle savedInstanceState) { base.OnCreate (savedInstanceState); // Set our view from the "main" layout resource SetContentView (Resource.Layout.Main); cButton = FindViewById<Button> (TemperatureConverter.Resource.Id.cButton); fButton = FindViewById<Button> (TemperatureConverter.Resource.Id.fButton); resultTextView = FindViewById<TextView> (TemperatureConverter.Resource.Id.resultTextView); temperatureTextEdit = FindViewById<EditText> (TemperatureConverter.Resource.Id.temperatureTextEdit); cButton.Click+= CButton_Click; fButton.Click+= FButton_Click; } void FButton_Click (object sender, System.EventArgs e) { float temp = float.Parse (temperatureTextEdit.Text); float fResult = temp * 1.8f + 32f; resultTextView.Text = fResult.ToString () + " degrees Fahreheit"; } void CButton_Click (object sender, System.EventArgs e) { float temp = float.Parse (temperatureTextEdit.Text); float cResult = (temp - 32f) / 1.8f; resultTextView.Text = cResult.ToString () + " degrees Celsius"; } } }