Stopping the player from sticking to the edge of platforms and walls in a 2D Unity game Posted on September 30, 2016October 4, 2016 by Daniel Wood This tutorial will show you a quick fix for stopping the player from sticking to the edge of platforms and walls in your 2D Unity game. http://codemahal.com/wp-content/uploads/2016/09/19Stopping-the-player-from-sticking-to-the-edge-of-platforms-and-walls.mp4 Next tutorial: Setting up a fall detector