Skip to content

CodeMahal

Menu
  • Home
  • Tutorials
    • Web design
      • HTML & CSS
      • JavaScript
      • PHP
    • Coding
      • HTML & CSS
      • JavaScript
      • C#
      • Xamarin and C#
      • Python
      • Arduino
      • PHP
    • Mobile app development
      • Xamarin and C#
    • Game design
      • Unity 2D and 3D Game Development
      • PlayCanvas
      • WoofJS
    • 3D Modelling & Animation
      • Maya 3D
    • Adobe design software
      • Adobe Illustrator
      • Adobe Photoshop
      • Adobe Flash
      • Adobe InDesign
      • Adobe Premiere
    • CAD (Computer Aided Design)
      • Onshape CAD Tutorials
    • Robotics
      • Arduino
    • More…
  • About
  • YouTube
  • Twitter

Using prefabs for 2D game design in Unity

Posted on September 28, 2016October 4, 2016 by Daniel Wood

This tutorial explains how to create prefabs for 2D game design in Unity. Prefabs are useful when you have assets that you want to reuse throughout your game.

http://codemahal.com/wp-content/uploads/2016/09/6Prefabs.mp4

Next tutorial: Using sorting layers to arrange assets in a scene

Posted in Unity 3D, VideoTagged 2d, design, development, game, objects, prefab, unity

Recent Posts

  • Using the getElementsByClassName() method in JavaScript
  • Measuring soil moisture with an Arduino
  • Controlling a servo motor with an Arduino
  • Adjusting the brightness of an LED
  • Using an ultrasonic sensor with Arduino

Categories

  • Arduino
  • Coding in C#
  • Computer Science
  • Flash
  • Guides
  • HTML & CSS
  • HTML5 and CSS3
  • HTML5 Canvas
  • ICT
  • Illustrator
  • InDesign
  • Java
  • JavaScript
  • JavaScript
  • Maya 3D
  • OnShape
  • Photoshop
  • PHP and MySQL
  • PlayCanvas
  • Premiere pro
  • Python
  • Responsive web design
  • Uncategorized
  • Unity 3D
  • Video
  • WoofJS
  • Xamarin & C#
Copyright © 2021 CodeMahal – OnePress theme by FameThemes