Welcome to CodeMahal, the place where you can access a range of over 300 free tutorials and resources that will help you learn how to code, build websites, develop apps, program micro-controllers, design 2D and 3D games, animations, and graphics.
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In this tutorial, you will learn how to create a game where the player is being chased and has to keep running for as long a possible without getting caught by the flying emoji. The smiley emoji has to avoid being caught by the ghost emoji. You can customise this game as much as you like with your own characters.
This tutorial will show you how to create a detailed list for an Android app using your own custom list design. For this project, we will create a list of cities and when the user taps a city from the list, the app will take them to another screen with more details about that city.
In this tutorial you will learn to make a 4WD robotic car with built-in obstacle avoidance. This project involves building a 4WD car with an ultrasonic sensor that can detect nearby objects and change its direction to avoid these objects. The ultrasonic sensor will be attached to a servo motor which is constantly scanning left and right looking for objects in its way.
You can extend this project by adding more sensors such as ultrasonic sensor to the rear so that the car doesn’t reverse into objects, speed detection sensors to determine speed, line following sensors, and LED brake lights. You could even add light sensors and LEDs to turn headlights on in low-light conditions or a Bluetooth connection to control the car through a mobile app.
In this tutorial we will look at how to add cameras to objects, how to set up a split screen camera system, and how to add a picture-in-picture (PIP) effect to your game. Scroll down to watch the video.
Adding cameras to objects are particularly useful for when you want to add a camera view to a character or game object eg. first person view inside a car.
Split screen camera systems are great for multiplayer games because you can have one player using the top half of the screen and another player using the bottom half of the screen. You could set up two cameras or you could have four cameras taking up the screen if you have four players in the game. Take a look at the example below.
Picture-in-picture (PIP) effects are great for maps and rear-camera views. For example, you could use a camera to display a map in the top corner of the screen so the player knows where they are located in the game’s world. You could also use a PIP effect to display a rear-view mirror so that a player can see behind their car in a racing game. Take a look at the example below.
We will also look at how to handle errors that you might see related to multiple audio listeners.